
If you sent one of your squad into the base, all of the robots would head towards him, leaving all the other entrances unguarded and allowing you to get most of the way to the core before they shit their cybernetic pants. It was a wonderful game with plenty of depth, but also one big flaw. You could fire off cheap unaimed shots, expensive aimed ones or set up an opportunity shot for any robotic fuckwit dumb enough to go across the area you were targeting. At the start of each turn, each of your squad had a set number of action points which could be used for movement, inventory management or combat.

Your mission was to infiltrate, elimate anything in your path and blow up the robots’ central core. The game saw your team of raiders infiltrating a moonbase controlled by robots. It was basic (to the point of being programmed in BASIC whereas 99% of Spectrum games were programmed in machine code), ugly, slow and had no AI, but Rebelstar was slick, exciting, beautiful and tactical. Not bad for a game that I first got for free on the front of a Speccy magazine.Īfter Chaos, Gollop revisited his earlier Rebelstar Raiders game (which was a bit like Chaos, but in a sci-fi setting rather than a fantasy one) and re-imagined it with a sequel simply called Rebelstar. It was simple while still having enough depth to keep fans like myself playing it some thirty years after it came out. The first is Chaos, a single-screen wizard ‘em up turn-based strategy game for the ZX Spectrum that had up to eight wizards casting dragons in each others faces. X-COM’s celebrated creator, Julian Gollop, is responsible for two of my favourite games of all time.

I want to a lot but you see, I’ve got a little mental block stopping me.

Now, I can’t comment on the remake or the original because, shamefully, I’ve still not played them. While 2012 inevitably ended with Call of Halo: Medal of FIFA Edition stinking up the charts, it was quite heartwarming to see a game like UFO: Enemy Unknown (X-COM: UFO Defense in the USA) getting a lot of love from gamers.
